Vol. III MMXXVI Wunderwerk Editions

openworlds.

A catalog of browser worlds & first-person games. Walk through forests, fight eldritch horrors, cross alien deserts — without downloading a thing.
09 Featured
09 Archive
00 Downloads
I. The Games 04 entries / first-person

Neural
Breacha. The Arena

Neon arena at street level. Five weapons, three objectives, one running timer. Breach the data nodes before the Sentinels triangulate your position. No place is safe to stand still for long.

Enter
Pl. 01 Fig. a — The Arena

Frozen Abyssi. The Station

Something dug too deep beneath the ice and didn't stop. Seal the breaches before they widen. Keep your sanity steady — the walls down here are thinner than they look, and the dark keeps leaning in.

Enter
Pl. 02 Fig. a — The Rune Chamber

Frozen Abyssii. The Surface

The ruins were here before the ice, and they'll be here after. You're not the first to come looking. You probably won't be the last. Aurora overhead, wind from every direction, and something breathing slowly inside the mountain.

Enter
Pl. 03 Fig. a — Expedition

Frozen Abyssiii. Hollowmarch

By day the villagers smile and offer you bread. By night they remember what they actually are. The bell tower rings with nobody in it. The lanterns burn without oil. Don't follow the sound of the bell.

Enter
Pl. 04 Fig. a — Night Falls
II. The Worlds 05 entries / exploration

Foresta. The Grove

Villages, watchtowers, caves, a river that forgets where it's headed. NPCs wander their own routines and ignore you politely. Sixty crystals hidden in the underbrush. Day turns to night and the animals change shift.

Walk in
Pl. 05Fig. a — Midday

Villagea. Midsummer

Cottages, chapel, windmill, a stream that turns the mill and feeds the well. Twenty-eight relics hidden in the overgrowth, under flagstones, along the garden rows. Midsummer light. Nothing here wants to hurt you — for once.

Walk in
Pl. 06Fig. a — Midsummer

Space
Stationa. Hoffman Station

Abandoned in orbit around a gas giant. Fifteen sectors, all still pressurized, all still humming, all empty. Whatever the crew was running from, they left twenty chips behind and nothing else worth carrying.

Walk in
Pl. 07Fig. a — Hoffman Station

Alien
Planeta. Twin Dawn

Twin suns — one gold, one red. Floating rocks, glowing flora, a monolith humming in the dust. Twenty artifacts scattered across the plain. One way home, if the gate still knows your name.

Walk in
Pl. 08Fig. a — Twin Dawn

Dreamsa. The Gate

Impossible geometry. Floating islands. Stairs that loop back on themselves. Twenty fragments to collect before the architecture forgets the rules again. It gets worse the further in you go, and you will go further.

Walk in
Pl. 09Fig. a — The Gate
III. The Archive 09 entries / legacy
№ 10 Forest II Predators · Stamina · Jungle MMXXIV № 11 Forest Advanced PCSS Shadows · Reflections · Post-FX MMXXV № 12 Antarctic Survival Horror · Hide Mechanic MMXXIV № 13 New Antarctic Lovecraft · Sanity · PlayCanvas MMXXV № 14 City Cyberpunk · Rain · Babylon.js MMXXIV № 15 Ocean Underwater · Coral · Pearls MMXXIV № 16 Volcano Lava · Fire Spirits · Obsidian MMXXIV № 17 Clouds Sky Kingdom · Floating Temples MMXXIV № 18 Hotel Gaussian Splats · Cozy Suite MMXXV